
Braingaze | Game Developer
Independently developed a mobile game for Braingaze using eye-tracking technology to aid mental health treatment. The project included eye tracking and calibration, 3D physics simulation, algorithm generation, special effects, model creation, cloud data sync, and multi-platform compatibility.

DRi | Game Designer
Worked on multiple project teams at DRi, including:
Prototyping an AI-driven 3D digital human with interactive dialogue in UE5;
Creating special effects for a confidential LOL outsourcing project;
Designing scenes and effects for the F2P mobile game Rare Pets.

CE Lab | VR Developer
In collaboration with the CE Lab at the University of Lisbon, I replicated a human-robot interaction experiment in VR,
where I was responsible for the practical development of the entire project.
My role included scene setup, interactive feedback for VR devices, programming the experimental logic and data collection.

KCL | VR Developer
Collaborated with a PhD student from King’s College London to develop several interactive tests in VR, where I was responsible for the entire project. The project involved various types of UI guidance, quantifying the percentage of a object surface observed by the human eye, and collecting various types of data.

Goldsmiths | AR Developer
Developed an AR project for both Web and Android platforms for the Music Department at Goldsmiths,University of London, recreating the Royal Opera House from Victorian-era London over 100 years ago. The project allows players to explore the environment and interact with objects and NPCs in AR.

NHS | VR Developer
Collaborated with Black Country Healthcare NHS Foundation Trust to develop a VR simulation for training junior psychiatrists
with a real-time dialogue virtual patient.
I handled the patient’s state machine, integrated motion and facial capture,
set up HDRP lighting, and built the mobile control system.